Step 7: To adjust the size through scale command-click on the handle button of any axis and drag it in the same direction. I will hold the Z axis handle and drag it in the Z direction for increasing its size in this direction. Step 8: Now press the Spacebar of the keyboard for all four viewports and adjust the cuboid at the center of your plane by using the move tool command. For the Move tool, click on the move tool icon of the Manipulating toolbar, or you can press W from the keyboard. Now move the object by using arrow handles of this axis.
Step 9: Now again, press Spacebar for a full screen of the perspective viewport. Step Make a series of cuboids like this by making copies of this cuboid model. Step Now scale these cuboids as it scales them by using the scale command of this software. Step Now, take a Sphere tool command from a quick access toolbar by click on it and draw a sphere like this.
You can drag the sphere of any size according to you. Step Now press the spacebar of the keyboard for four viewports and adjust this sphere in this way so that it can hit the first cuboid. Step Now select the plane by click on it and choose the FX method from the method of working from this list.
Step Now, we need a proper keyframe for playing our animation. So I will take as the value of the keyframe. For more information, see Path Animation. Motion capture animation lets you use imported motion capture data to apply realistic motion to the characters in your scene. For example, you can use the captured motion of a horse to animate the skeleton of a quadruped model.
For more information, see Motion Capture Animation. Layered animation lets you create and blend animation on separate layers. I added three and put them like this:. Now it is time to get to animating. We will first animate the Earth to make it rotate and then move the camera to approach the earth.
To begin, switch from Modeling to Animation in the following menu:. Now go to Rotate Y and make sure it is set to 0. Right click on it and select Set Key Frame. Now do this exact same thing to the camera. Make sure to return to frame 0, set the key frame for the position you want, but this time move to the frame and set the position you want the camera to end at.
Then it is time to render your video. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Now go to Rotate Y and make sure it is set to 0. Right click on it and select Set Key Frame. Now do this exact same thing to the camera. Make sure to return to frame 0, set the key frame for the position you want, but this time move to the frame and set the position you want the camera to end at.
Then it is time to render your video. Skip to content April 12, April 12, dannondarko Leave a comment. Your new screen will look like this: Now in this bar here, press the sphere button: You will then get a sphere in the middle of your axis: To resize your sphere and make it bigger, you can press R to select the Scale tool.
Now we need to add some color to our earth. Download this picture: We will use this picture to texture our earth. Click on the following button to open Hypershade: When you open Hypershade, you will be greeted by this screen: You will then select the Lambert material and make sure to change the name of your material to something like EarthMaterial just to keep things organized.
You will then select the checker board box by color, select FILE.
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